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Time Crunch

Project type

Group College Project

Skills

Teamwork, Gameplay programming, Level mechanics, 3D animation, Unreal Engine 5.3

Role

Gameplay Developer, Level Mechanics Developer

This group project uses projectile weapons that have different properties for bullet velocity, magazine size, fire rate and more. It also includes arm animations that uses sockets to attach the hands to the arms. This base project was turned into a wave based shooter giving the player 2 options for different arenas. I made the gameplay mechanics and level mechanics such as the closing doors and the enemy spawning system.

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